![]() Though it has its share of peculiar achievements. Kill ten, twenty, fifty, one hundred, two hundred and fifty aliens and you already have over one hundred points. Again, you are awarded for things you're expected to do. Getting the achievements aren't very hard. So far, after two days, I find myself on chapter seventeen ("The Shrunk Machine") with a 360 gamerscore in the game. You must cope and wait patiently for the game to load. Being that Duke Nukem is an action game, you naturally want to respawn as fast as you possibly can to get back in the action. You're mad not for dying, but for having to deal with the loading screen. It takes a good thirty seconds to jump back in the action. Well, in Duke Nukem Forever, I hate dying for the wrong reason the loading screen. ![]() What's one thing you hate doing in any game? Dying. There is still major detail in places like the strip club and on food containers. It looks like first generation Xbox, but again, they could've been a lot worse. The graphics, while nice and colorful, aren't very elaborate. After about an hour of straight forward playing I really didn't notice it at all. The controls take getting used to, flickering occurs sometimes, and the screen ripples when turning. There is a lot of variety, but it isn't utilized to the fullest. You control Duke, obviously in first person, going from place to place shooting aliens, pissing, collecting weaponry, driving a monster truck, shrinking in size, and so on. Duke is back, full force and still as vulgar as ever, to take on aliens that are now taking Earth's women away. Caught up in over a decade of delays and a company change, Duke Nukem Forever finally sees the light of day fourteen years later.
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